Executive Summary

I am a multi-time CTO and technical co-founder with over a decade of startup leadership, having scaled engineering, product, and design teams from 0–30+ and led two companies to eight figures in acquisition. My background spans system architecture, web APIs, open source, fundraising, and business strategy, and I now co-found and build AI-powered software in a high-ownership environment.

Experience

CTO / Co-Founder

2025 - Present
Line
  • Defined and executed overall technical vision for the product, making key architectural decisions for a scalable, cloud-native platform.
  • Built the initial product end-to-end and iterated quickly in response to early customer feedback and product validation.
  • Partnered with the founding team on fundraising materials and technical diligence, clearly communicating technical strategy and risks to investors.
  • Contributed to company-wide business strategy, aligning product and engineering priorities with long-term growth and defensibility.

Director of Engineering, Codecov

2022 - 2025
Sentry; Remote
  • Served as the technical and product leader for Codecov post-acquisition, guiding product strategy and execution within a larger platform organization.
  • Devised and led the evolution of Codecov from a code coverage tool into a broader code quality platform, aligning roadmap and architecture with customer needs.
  • Scaled Engineering, Design, and Product functions, hiring both individual contributors and managers across multiple product areas to support growth.
  • Led team integration and coordinated product launches, ensuring reliable, on-time delivery in a high-growth environment.
  • Drove the transition of Codecov from closed source to fully open source, shaping processes, tooling, and community-facing practices.

CTO / Co-Founder

2018 - 2022
Codecov; Remote
  • Oversaw all technical operations for a rapidly growing developer tools company, setting long-term architectural direction and platform strategy.
  • Led engineering, product, technical support, and solutions engineering teams, building cross-functional alignment around roadmap and execution.
  • Owned the technical roadmap and maintained product direction to support multiple initiatives that grew ARR and expanded adoption.
  • Scaled the organization from 3 to 30+ people globally, building a distributed engineering culture and leadership layer to support continued growth.
  • Ensured production systems were reliable and secure while continuing to ship improvements at startup speed.

CTO / Co-Founder

2012 - 2018
GameWisp, Inc.; Nashville, TN

GameWisp's core technology was acquired by Lightstream in 2019.

  • Oversaw technology and product strategy for a subscription and monetization platform used by gaming livestreamers and content creators.
  • Grew the team from 1 to 10, hiring and mentoring engineers to deliver new features and maintain a complex production system.
  • Designed and developed video upload, encoding, and delivery systems to support high-quality streaming and on-demand content.
  • Developed REST and WebSocket APIs that powered the subscriptions platform and were used by a broad ecosystem of external integrations.
  • Shipped production-ready code across the stack in a startup environment while contributing to overall company strategic direction.

Research Assistant

2009 - 2014
Department of Electrical Engineering and Computer Science; Vanderbilt University; Nashville, TN
  • Developed software design prototypes for academic research using C++/Qt, Ruby on Rails, and JavaScript.
  • Performed statistical analysis using R to support research findings and system evaluations.
  • Designed and tested unmanned aerial vehicles and balloons for archaeological field use, integrating hardware and software components.
  • Supported survey teams in remote Peru with hardware and software setup and troubleshooting.

Projects

I've been directly or indirectly responsible for a multitude of projects throughout my career. Relevant examples include:

Codecov - Built and evolved large, complex web software at scale, including core components later formalized into the commercial platform. Much of the codebase is now open source.
Subscriptions - Created a fan monetization and rewards platform for live-streamers; underlying GameWisp technology was acquired by Lightstream in 2019.
Video Platform (video link) - Developed video functionality for content upload, distribution, and scheduling premium video for creators.
Singularity APIs (docs link) - Designed and implemented WebSocket and REST APIs for the GameWisp subscriptions platform that were adopted by hundreds of developers.