View as PDF

Executive Summary

After I received my Ph D in Computer Science from Vanderbilt University, I served as CTO of GameWisp, Inc. from 2012 to 2017.

At GameWisp I grew the software team from zero to ten individuals. Additionally, I led the technical design of GameWisp's products and shipped production-quality code on a daily basis. I assisted in growing GameWisp from $0 to $4M ARR, gaining hundreds of thousands active users, and shipping numerous successful products and features.

I hope to apply my skills as a scientist, software developer, and business leader to other companies in the gaming or other creative industries. I look forward to managing larger teams, solving harder technical problems, and providing the executive-level insight necessary to help a business grow, regardless of its current size.

Experience

CTO / Co-Founder

2012 - Present
GameWisp, Inc.; Nashville, TN

I was directly responsible for GameWisp's technology and product strategy; overseeing the design and development of core software products for our main customer: gaming livestreamers and content creators.

While at GameWisp I:

  • Grew a diverse team from 1 to 10 employees and contractors.
  • Shipped products that resulted in over $4M in Annual Recurring Revenue.
  • Designed and developed performant and cost-effective video upload, encoding, and delivery systems utilized by thousands of active users.
  • Developed production quality REST and WebSocket APIs used by hundreds of third-party developers.
  • Routinely developed user-facing features and shipped production-ready code.
  • Sat GameWisp's board and assisted with the overall strategic direction of the company.

Research Assistant

2009 - 2014
Department of Electrical Engineering and Computer Science; Vanderbilt University; Nashville, TN

I received my Ph D in 2014 from Vanderbilt Univeristy, studying human-computer interaction and human-robot interaction under Professor Julie A. Adams. My research investigated navigating and wayfinding using digital maps, and unmanned aerial vehicles.

While at Vanderbilt University I:

  • Developed design prototypes for academic research using C++/Qt, Ruby on Rails, and JavaScript.
  • Performed statistical analysis on real-world user interaction data using R.
  • Independently designed, sourced, assembled, and flight tested unmanned aerial vehicles and balloons for archaeological field use in South America.
  • Supported archaeological survey teams in remote areas of Peru by providing on-site hardware and software development.

Projects

I was directly responsible for development on many projects while at GameWisp. Relevant examples include:

Subscriptions - A fan monetization and rewards platform for live-streamers and video content creators.
Video Platform (video link) - Robust video functionality that allowed content creators to easily upload, distribute, and schedule premium video content. Also provided windowed viewing functionality and automatic pushing to YouTube.
Singularity APIs (docs link) - A WebSocket and REST enabled API that allowed third party developers to interact with the GameWisp Subscriptions platform. Actively used by hundreds of developers.
Socialite Providers - Contributed single sign on for Mixer and GameWisp to Laravel's Socialite package.
Fusion (closed source) - An ''OAuth of OAuths'' single sign-on platform used to provide global identity functionality across all GameWisp products using third-party social sign on (e.g., Twitch, Google, Mixer).
Pulsar (closed source) - A parallelized worker system utilized by all GameWisp products to perform offline functions, such as email sending and image processing.

Skills & Proficiency

Product Development

Management & Strategy

PHP & Laravel 5

Docker & DevOps

AWS, GCP, & Azure

VueJS

Javascript, HTML, SASS