After I received my Ph D in Computer Science from Vanderbilt University, I served as CTO of GameWisp, Inc. from 2012 to 2017.
At GameWisp I grew the software team from zero to ten individuals. Additionally, I led the technical design of GameWisp's products and shipped production-quality code on a daily basis. I assisted in growing GameWisp from $0 to $4M ARR, gaining hundreds of thousands active users, and shipping numerous successful products and features.
I hope to apply my skills as a scientist, software developer, and business leader to other companies in the gaming or other creative industries. I look forward to managing larger teams, solving harder technical problems, and providing the executive-level insight necessary to help a business grow, regardless of its current size.
I was directly responsible for GameWisp's technology and product strategy; overseeing the design and development of core software products for our main customer: gaming livestreamers and content creators.
While at GameWisp I:
- Grew a diverse team from 1 to 10 employees and contractors.
- Shipped products that resulted in over $4M in Annual Recurring Revenue.
- Designed and developed performant and cost-effective video upload, encoding, and delivery systems utilized by thousands of active users.
- Developed production quality REST and WebSocket APIs used by hundreds of third-party developers.
- Routinely developed user-facing features and shipped production-ready code.
- Sat GameWisp's board and assisted with the overall strategic direction of the company.
I received my Ph D in 2014 from Vanderbilt Univeristy, studying human-computer interaction and human-robot interaction under Professor Julie A. Adams. My research investigated navigating and wayfinding using digital maps, and unmanned aerial vehicles.
While at Vanderbilt University I:
- Performed statistical analysis on real-world user interaction data using R.
- Independently designed, sourced, assembled, and flight tested unmanned aerial vehicles and balloons for archaeological field use in South America.
- Supported archaeological survey teams in remote areas of Peru by providing on-site hardware and software development.
I was directly responsible for development on many projects while at GameWisp. Relevant examples include: